Nightmare Dolls

With the 3rd wave of support, Nightmare Dolls have access to a few new toy, especially Nightmare Doll Carroll, make Dolls in my opinion the best build right now for Pale Moon in term of offensive potential.

Pros:

+ Insanely fast and aggressive once you hit your first G3 turn, can pump out 8-9 attacks with just 2 CB

+ Can spam Accel Circle with you getting 2 every turn

+ Deck is self-sufficient, cards get their power with minimal cost and you get field and hand advantage while still keeping amazing amount of pressure

+ Budget and very powerful

Cons:

+ Can be a bit slow if you don’t have 2 G3 during your first turn

+ Lacking some more Workeroid card so still have to play a few fillers.

+ Hard to play because how much resource you have to manage in order to overwhelm your opponent

Key Cards

[AUTO](VC):When placed, look at five cards from the top of your deck, put a card from among them into your soul, and shuffle your deck. If a grade 3 <Workeroid> was put, you may call that card to (RC).
[AUTO](VC):When your grade 3 rear-guard is put into your soul, COST [Counter Blast (1) & discard two cards from your hand], ride a <Workeroid> from your soul as [Stand], and that unit gets drive-1 until end of turn.

Alice’s best friend and the keystone for all the deck aggression. She help you dig for Alice and sometime Soul Charge specific cards in order to have the most optimal turn you can. The best thing is that you can superior riding Alice on to and get another draw from Accel 2 and another attack in.

Amazing card, extra attack, let you access your soul and get another card into your fresh newly acquired Accel circle from superior riding her onto Carroll. 10/10 must play.

The Performers

Honorable Mentions

+ Comicality Chimera: In theory a great card, help you counter charging, and put card into your soul, it’s can lead to some stupid extension. Problem though? as a G3 he can clog and you hardly have any mean to reach him, Alice can’t pull him out of the soul like Amaranth. Riding him is a disaster. He is good though, if you want to play him just play 2 and another Erin.

+ Silver Thorn Marionette, Lillian: Insanity but strangely viable if the situation call for it. You already play 4 Irina, your starter is a Silver Thorn and you can play more Silver Thorn triggers. Play 3-4 depends on how insane you are in place of Jumping Jill and Amaranth.

Decklist

Some minor things

+ The deck generally use Accel 2 to gain hand advantage. However, if that isnt an issue for you and you want the potential to close the game in your first G3 turn, you can play Accel 1 instead.

+ Use your resources carefully, they are limited and you want to make the most out of your turn.

+ It’s not advised to play non-optimal card that can create some kind of insane turn with the right circumstances, those cards only make the deck more inconsistent both in term of cards and power value. A normal Nightmare Doll turn already can dish out really heavy pressure, playing additional non-workeroid will only make Rhoda and Edith weaker. I have seen people use Carroll twice in a row with a certain setup, however, unless you can guaranteed a win in that turn, using Carroll twice in a row is very sub-optimal.

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